Replying to @ClaudeDevs For prompts under 100K tokens, it's $0.10 / $0.50 per million tokens with cache reads at $0.01. Above 100K tokens, $0.50 / $2.50 per million, with cache reads at $0.05. Official updates for developers building with @ClaudeAI ClaudeDevs Replying to @ClaudeDevs Above 100K tokens, $0.50 / $2.50 per million, with cache reads at $0.05.
Did
Theo
mention me?
Theo
We scan every video for X posts on screen, then check the transcript to see if they were read aloud. See everything Theo showed.
Every post with your handle on screen. A profile or post link works too.
Matches the text of one post, even if the handle was cropped out.
A few words you remember. Matches by words and by meaning.
@ClaudeDevs
Yes.
Theo showed your posts 13 times and read every one aloud.
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ClaudeDevs@ClaudeDevs
Theo read it aloud at 8:53 this in your Claude code, if you're working on API billing or you're on like Bedrock or something, this allows you to guarantee the sub-agents will never cost a shitload of money.
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ClaudeDevs@ClaudeDevs
Haiku 5.5 is now available in the Claude Platform and Claude Code. On average, it costs around 75% less to run than Haiku 4.5. It pairs well with Opus 5.5 or Sonnet 5.5 as a subagent. Use it for high-volume, cost-sensitive tasks like summaries, compactions, or database queries. EGG DROP TEST WITH CLAUDE MANAGED AGENTS Opus 5.5 alone Highest safe drop none yet TIME 0:19 DESIGNS TRIED 3 COST $0.05 Goal: 32 m Opus 5.5 + 10 Haiku 5.5 subagents Egg cracked Highest safe drop none yet TIME 0:19 DESIGNS TRIED 19 COST $0.05 Goal: 32 m
Theo read it aloud at 22:02 The best use cases for Haiku 5.5 aren't clicking it in the UI or selecting it in Claude code and using it.
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On screen 1:05:52Also on screen at 1:06:17Also on screen at 1:07:06Also on screen at 1:07:20Read aloud 1:08:10ClaudeDevs@ClaudeDevs
How we made claude.ai 3x faster in two weeks TREE L The brief L Anything can be hill climbed L The loop, thread by thread L Scaling horizontally L Guardrails L Steering L An 8-millisecond budget L What's next PRESS ↑ / ↓ TO SCROLL SHARE L X.com L LinkedIn L Email L Copy URL Long answers on Claude on web and desktop now stream ~4x smoother. We rebuilt the streaming renderer to only touch what's still changing, so a long reply stalls 9x less on a slower laptop, its worst freeze is 4.5x shorter, and on a 120Hz MacBook it holds 120fps starts to finish. Long answers on Claude on web and desktop now stream ~4x smoother.
Theo read it aloud at 1:08:10 Cloud AI and the desktop app are now three times faster than they were in early August.
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On screen 0:00Also on screen at 0:14Also on screen at 1:27Also on screen at 3:55Also on screen at 12:08Read aloud 0:06ClaudeDevs@ClaudeDevs
Starting September 14, we're permanently raising standard weekly limits in Claude Code by 25% for Pro, Max, Team, and seat-based Enterprise plans. Until then, the current 50% increase will be in place. While standard base limits are increasing by 25%, this change represents a net 17% reduction in weekly limits compared to the active 50% promotional limits users currently experience, as confirmed by the official Claude account: x.com/claudedevs/sta... Claude Code weekly limits are 50% higher through July 13th. Already applied to your account, nothing to opt in to. Claude Code weekly limits are increasing 50%, now through July 13. Live now for all Pro, Max, Team, and seat-based Enterprise users. Claude Code Claude Code weekly limits are 50% higher through July 13th. Already applied to your account, nothing to opt in to. We're also keeping Claude Code weekly limits 50% higher, now through August 19, for all Pro, Max, Team, and seat-based Enterprise users. Official updates for developers building with @ClaudeAI "Back in May, we did a one-month promotion where we increased the weekly rate limits for Claude Code by 50%. We've extended this promotion multiple times since, but sadly, it must come to an end on September 14th. "Back in May, we did a one-month promotion where we increased the weekly rate limits for Claude Code by 50%. We've extended this promotion multiple times since, but sadly, it must come to an end on September 14th. We know that this will impact the work of many users. We've run the numbers and found that we are able to make a permanent increase of 25%. This nets out to a 17% decrease from the limits as they are today. We understand this is a big hit for a lot of users. We hate making changes like this. We're doing everything in our power to secure more compute to improve availability of Claude. We do have some good news. When these changes go live on September 14th, we will be removing the separate weekly limit for Fable, so you will now be able to use your full limit with your preferred Claude model."
Theo read it aloud at 0:06 Starting September 14th, we're permanently raising standard weekly limits by 25% for Pro, Max, and seat-based enterprise plans.
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ClaudeDevs@ClaudeDevs
Starting September 14, we're permanently raising standard weekly limits in Claude Code by 25% for Pro, Max, Team, and seat-based Enterprise plans. Until then, the current 50% increase will be in place. Readers added context they thought people might want to know While standard base limits are increasing by 25%, this change represents a net 17% reduction in weekly limits compared to the active 50% promotional limits users currently experience, as confirmed by the official Claude account: x.com/claudedevs/sta...
Theo read it aloud at 6:58 compute for cursor just a day ago because right afterwards the claude devs accounts announced that they'll be decreasing your limits in cloud code by 17%.




